Digital Games Competency Framework

IMIRT - The Irish Game Makers Association and Screen Ireland have recently partnered with Alex Kotsos to create a Competency Framework for the Games Industry.

We’re looking for advice from people of all levels and from all backgrounds. No role is too obscure! You don’t have to be in Ireland to contribute.

The project defines roles and levels within those roles across the breadth of the industry (Development, Publishing and Support Functions) and is generally split departmentally (Engineering, Design, Production, Art, etc.) and across the different levels of those roles (Junior up to Director).

This project is intended to be of use to anyone and everyone who picks it up who has even a passing interest in games:

- Government departments and agencies will actually be able to understand what we do.

- Universities and education providers will be able to better plan courses for future skills needs.

- People starting off will know what skillsets they’ll need to actually transition into the industry.

- Studios will have a ready-made job classification framework to assist with gender pay gap and pay transparency reporting.

- Studios will be able to see skillsets that they currently lack and teach/hire for those competencies.

- People in studios will be able to see what skillsets they’ll need to be able to reach the next level within their career.

- People transitioning to other roles, for example environment to tech art will be able to see any missing skillsets and transition more easily.

This list is by no means exhaustive but gives you an idea of what we’re trying to do.

Please note that the fruits of this project will be made publicly available to anyone across the world who would like to make use of it.

If you’re interested in getting involved, sign up here!