Colm larkin - ceo

Colm Larkin (he/him) is no stranger to the Irish game development scene, having spent the last 10 years running his own game studio, Gambrinous. With a track record of creating award-winning titles such as "Guild of Dungeoneering," Colm has demonstrated his ability to navigate the complexities of game development and entrepreneurship at all levels.

With an illustrious career in the gaming industry and a deep commitment to fostering the growth of Ireland's game development community, Colm brings a wealth of experience and passion to his new role.

As CEO, Colm will work to strengthen IMIRT's role as a catalyst for collaboration, innovation, and advocacy within the Irish game development ecosystem. He will focus on expanding IMIRT's membership base, enhancing professional development opportunities, and championing the interests of Irish game developers on both national and international stages.


Leela collins - project manager

Leela Collins (they/them) is a producer, organiser, and long-time advocate for the Irish games industry.

As Imirt’s Project Manager, they oversee initiatives including the new development fund, supporting creators and studios across the country.

With a hands-on approach and a deep rooted belief in collaboration, Leela is passionate about building a resilient, inclusive and culturally rich games community on the island.


eoghan watters - research and administration

Eoghan Watters (he/him) is an academic with an expertise in the Irish games sector and a deep love of the artform.

At Imirt, he strives to improve the sector by engaging directly with developers and using his research to expand our understanding of the Irish games sector and promote the potential that exists within it.

Through community engagement, Eoghan strives to understand the needs of Irish game developers and is willing to chat to anyone who has insight on the future of the sector.