Brenda Romero is an award-winning game designer, artist and Fulbright scholar who entered the video game industry in 1981. As a designer, she has contributed to many seminal titles, including the Wizardry and Jagged Alliance series and titles in the Ghost Recon and Dungeons & Dragons franchises. Away from the machine, her analog series of six games, The Mechanic is the Message, has drawn national and international acclaim, particularly Train and Síochán Leat (The Irish Game) which is presently housed in the National Museum of Play. In 2015, she won the Ambassador’s Award at the Game Developers Choice Awards. In 2014, she received a Fulbright award to study Ireland’s game industry, academy and government policies. In 2013, she was named one of the top 10 game developers by and Develop magazine listed her among the 25 people who changed games in 2013. Romero co-owns Loot Drop and Romero Games.



Elaine has worked in the games industry for ten years. She runs a mobile games studio in Dublin called Simteractive, who recently released Eden Isle: Resort Paradise. Elaine was a founder of Imirt and is the games advisor for TechIreland. She started out as a gameplay programmer at Traveller’s Tales where she worked on The Chronicles of Narnia: Prince Caspian and then moved into the role of game designer at Lionhead Studios, where she worked on The Fable Franchise and Milo & Kate. She has a Masters in Computer Games Technology, a degree in Psychology and is a BAFTA member.


Colm is a programmer, game designer and board game enthusiast. He had been trying (and failing) to make games for years before finally finding his feet with his first commercial game 'Guild of Dungeoneering'. He also helps run 1GAM Dublin, a gamedev meetup where you are encouraged to share rough prototypes, which has been held monthly since April 2013. He would like to see more Irish games brought to international attention.



Olivier is managing director and co-founder of Black Shamrock, a fast-growing studio in Dublin making RPG and strategy titles for PC and Console. He made his start in the games industry in 1994 as producer for Infogrames, making adventure and RPG titles. He then worked at Appeal as project manager on Outcast, and then as founder and CEO of Widescreen games. In his career he has worked with many publishers in Europe, the US and Japan, including Namco, Bethesda, and Eidos. He has also been involved in non-profit organisations as founder and president of Imaginove, as a board member of SNJV, and also as a board member of LyonGame, who pushed for the creation of the GameConnection events.


Setup Ludo games course (BCFE) in mid 90s; Worked as Localisation Director for Activision Blizzard; Setup EirplayGames, one of Ireland’s 1st mobile game devs; Current CEO at Fierce Fun.

Keith O’Conor (Galway)


Keith is Technical Director and CTO of Romero Games, as well as a graphics and engine programmer. He was previously a Technical Lead at Ubisoft on titles such as Far Cry 5, Watch_Dogs, Far Cry Primal and Far Cry 4, and before that a graphics programmer on the Prototype series at Radical Entertainment. He holds a Ph.D. in Computer Science from Trinity College Dublin.



Robin is an analogue game designer and a writer for games and television. He has already taken large steps to develop the analogue design community in Ireland, playing a major organising role in Playtest Dublin (fortnightly public playtest events) and Celtic Cardboard (a network for analogue publishers). He has several published games, including Movable Type, which won the 2016 Imirt Award for Best Analogue Game, and the upcoming Essen Spiel release, Tag City.