Brenda Romero is an award-winning game designer, artist and Fulbright scholar who entered the video game industry in 1981. As a designer, she has contributed to many seminal titles, including the Wizardry and Jagged Alliance series and titles in the Ghost Recon and Dungeons & Dragons franchises. Away from the machine, her analog series of six games, The Mechanic is the Message, has drawn national and international acclaim, particularly Train and Síochán Leat (The Irish Game) which is presently housed in the National Museum of Play. In 2015, she won the Ambassador’s Award at the Game Developers Choice Awards. In 2014, she received a Fulbright award to study Ireland’s game industry, academy and government policies. In 2013, she was named one of the top 10 game developers by and Develop magazine listed her among the 25 people who changed games in 2013. Romero co-owns Loot Drop and Romero Games.


Stephen Kelly (Dublin)

Stephen has worked in the games and animation industry for over 8 years and is Co-Founder, Head of Games and Interactive at Studio POWWOW.  He has worked as an animator on numerous acclaimed TV shows, such as Cartoon Networks “The Amazing World of Gumball” and Disney's “Randy Cunningham: 9th Grade Ninja”. In his role at POWWOW he has developed skills as a game designer, game animator and project lead, working on many award winning games and apps, the most notable being ShipAntics: The Legend of The Kiki Beast.


Chris Gregan (KILDARE)

Chris Gregan has worked in the games industry for 13 years. He previously founded the Irish office for San Francisco based PlayFirst Inc., and as Chief Architect he drove the company's global games technology strategy. He has lead developer credits on chart topping mobile games including the hit Diner Dash franchise. He is a passionate advocate for making game development accessible to everybody. Gregan is currently a founder at Fungus Games Ltd. and is the author of Fungus, a free open source tool for easily creating storytelling games in Unity 3D.


Colm Larkin (DUBLIN)

Colm is a programmer, game designer and board game enthusiast. He had been trying (and failing) to make games for years before finally finding his feet with his first commercial game 'Guild of Dungeoneering'. He also helps run 1GAM Dublin, a gamedev meetup where you are encouraged to share rough prototypes, which has been held monthly since April 2013. He would like to see more Irish games brought to international attention.


John O’Kane (MEATH)

John O’Kane has worked in the games industry for 8 years. He was previously Co-Founder, Designer and Lead Programmer at  SnowGlobe Games and a Programmer at Instinct Technology. He maintains a strong interest in sustainable independent games development and developing community. John helps to run Inis Spraoi, a yearly game maker festival retreat. He is currently a founder at Snozbot and develops small free and paid games.


Jen Carey (Dublin)

Jen has been involved in games since starting college in '09. Fortunately she's no longer a student at this stage and has worked in a variety of companies of different scales before starting on an indie venture, Fickle Games. She currently splits her time between creating a card game, prototyping computer games and the dreaded contract work of the indie dev.

She is an active member of the community, speaking at various events and always willing and interested in encouraging new people from different backgrounds into the games scene. Jen has also organised events over the years, such as a screening of GTFO and Cardboard Ceílí, and helped with this years Inis Spraoi. She is very interested and concerned with keeping our community a welcoming and open space for work and collaborations between everyone.


Alan Duggan (GalwaY)

I've been involved in the games industry since 2001 when my journey as a self employed Indie began, working on J2ME games. I formed my first proper studio, Nephin Games, in 2003, took in €2.25m in funding, grew to 19 people, and worked with the leading publishers of the time including Disney, Warner Brothers and Glu. Sadly Nephin went into receivership in 2007. I decided to try again as a founder in 2011 and formed Tribal City Interactive. We develop for Mobile, VR and PC and have a number of games live on mobile with over 50 million installs and an active ongoing community. I'm a techie at heart but spend more time in spreadsheets than code these days as Exec Producer.