IMIRT Board Election 2023 Results

The results for the IMIRT Board Election 2023 have been tallied, congratulations to our winners, Alanna Kelly, Maria O’Brien, Justin O’Connor and Carlo Azzari!

If you want a reminder of who they are and why they want to be involved with Imirt, check out the news post below. While Alanna and Maria will continue as board members, the other successful candidates will be taking the place of outgoing board members Paul Fahey and Darren Kearney, who we thank for their work supporting Imirt over the last two years.

Thank you to everyone who voted and ran in the elections. Remember too that Imirt is a volunteer-run, community group so if you want to get more involved in Imirt or you have an idea for an event or an initiative, drop an email to contact@imirt.ie and let us know!

IMIRT Board Election 2023

Voting for Imirt's new board members is now open and will take place until midnight on Wednesday the 27th of December. Details of how to vote and links needed to vote will be sent to members by email.

This year, we will once again be using Opa Vote. This system ensures a secure and unbiased voting process. (make sure the email address for noreply@opavote.com is in your contacts so it’s not sent to your spam folder)

There are 5 seats open this year, with Paul Fahey, Brendan Dillon, and Darren Kearney stepping down from the Board. Alanna Kelly and Maria O'Brien are running for re-election.

Thanks to Darren for being an absolutely amazing representative of the industry this year and an extra special thanks to Brendan Dillon who has devoted a truly heroic amount of time to serving on the Board.

An email has been sent out to all active subscribers with an OpaVote link. Voting will be open until Thursday the 28th of December.

Best of luck to all our candidates!




The Candidates

Emmet Byrne

Emmet is a game designer, writer, and producer with experience in animation, videogames, and tabletop games. He is the creative director at Cubicle 7 Games, and was lead designer on Warhammer Age of Sigmar: Soulbound and Broken Weave, and has been involved in the creation of dozens of tabletop roleplaying games and books. 

Emmet has been designing roleplaying games ever since he reverse engineered the AD&D rules from the original Baldur's Gate videogame 25 years ago, and he hasn’t looked back since. He lives with his partner, two kids, two dogs, and too many tabletop games.


What I Hope to achieve

  • Ensure Imirt supports tabletop game designers through mentoring, workshops, and in any other ways it can.

  • Create a greater awareness of the strength of the Irish tabletop industry, and the opportunities available.

  • Seek support and advice for tabletop creators through local and national funding and guidance. 









Sean Carton

Sean is a founder and CEO at Kybolt — an independent Irish game studio where their vision is “a world where gamers recognise leadership as a learnable skill”. They make fun commercial games which are inclusive, values-driven, and develop future leaders.

Sean’s roots are in modding, specifically for lane-pushing / MOBA games. He was lucky enough to be playing Warcraft III back in 2003, and ended up making one of the original DotA maps. Since then, he has documented the design and history of lane-pushing games, as well as interviewing many other creators.

Sean is a Women in Games Ambassador championing a more inclusive industry, and associate member of the Esports Research Network. Outside games, he enjoys international culture and exchange. He is a committee member at Experience Japan, and has been a scout leader for 10+ years.

What I Hope to achieve

IMIRT has been an invaluable network for developing my own skills and knowledge. I want to pay that forward, and will:

  • Help us transition to represent the wider games sector: including games tech, localisation and support, AAA studios, and academic/XR applications.

  • Continue proactive engagement with government, IDA, Screen Ireland, Skillnet, and the EU on our behalf.

  • Advocate for an early-prototype fund for games.

  • Advocate for a games accelerator or similar model to support the skills and training to turn games into a business success.

  • Champion games as an inclusive and viable career path, to ensure a sustainable and growing pool of talent.

  • Support the Board as a servant leader and experienced volunteer.







Carlo Azzari

Carlo is a Game Designer who’s been part of the Irish Game Dev community for a long time. Starting his career at Simteractive and then continuing as a Level Designer in Black Shamrock. He’s been in Sweden for a little over two years as a Content Designer in Paradox, but is now back at Black Shamrock as a Senior Game Designer. Through all those years he’s been active as an IMIRT member from the start, and co-host of the Games Co-Op monthly meeting and community since 2019. 

What i hope to achieve

  • While the new tax benefits for games companies have the potential to bring investment from abroad and foster the domestic scene, there’s still a lot to do. My main goal is to help Irish developers to get the funding they need to ship their games and improve their chances of commercial success. I hope to achieve this by establishing connections with publishers to put Irish games on their radar, push the government for more grants that can help spur indie development, and creating a network of support and mentorship so we can all help each other towards the goal of a thriving, sustainable and healthy industry.









Maria O’brien

Maria is a researcher and lecturer in Queen's University Belfast with extensive experience on tax credits for Irish creative industries. Initially trained as a lawyer, Maria brings her legal knowledge to bear on the creative industries in Ireland. Maria has had one term of 2 years on the Imirt board, and has been central to policy discussions with key stakeholders during this time.

What i hope to achieve

I want to continue my work on the Imirt board to engage with the industry and policymakers. Imirt as an organisation is at the cusp of transforming into an important trade organisation, with the support of the industry and government agencies. I believe that a strong Imirt board will help develop all aspects of the Irish games industry, including both the indigenous industry and incoming studios. If re-elected to the board, I will further engagement with industry and policy stakeholders to raise the profile of Imirt as a trade organisation. 

If elected to the board, I intend to work in the following areas

  • Support an incoming Chief Executive Officer

  • Continue to work with contacts in Irish government to develop new supports and expand existing supports for the games industry 

  • Campaign to improve Section 481A tax credit regime for Irish industries

  • Secure a prototype fund for the indigenous games industry

  • Continue to develop Imirt's online and in-person workshop series











josh loveridge

As the Managing Director of Stratton Studios and Loveridge Digital, Josh’s expertise lies in scaling and growing  A-AAA  game companies. With over eight years in the industry, he has collaborated with top-tier studios, Fortune 500 companies, and SMEs, leading teams of hundreds in developing cutting-edge games and technologies.
Josh’s proficiency in various software suites, coupled with a strong foundation in both the engineering and business aspects of game development, has been instrumental in delivering large-scale, high-quality gaming projects. He has a proven track record in creating software solutions that meet the diverse demands of the gaming industry, from indie ventures to complex, high-budget AAA titles.
Josh is recognized for his ability to exceed expectations, combining his technical acumen with leadership prowess to steer teams towards delivering exceptional value. His commitment to continuous learning keeps him at the forefront of software and development techniques, ensuring that he is always equipped with the latest tools and knowledge to drive growth and success in the gaming industry.
Josh’s comprehensive background in game development, marketing, and creative industries has honed his skills in both business and software development. This, along with his experience in engineering and business growth management, positions Josh as a valuable contributor to any game development project, particularly in the high-stakes, fast-evolving world of AAA gaming.

What i hope to achieve

In recent years, the Irish gaming community has seen notable successes, yet these achievements are sporadic. The ultimate goal is to transform Ireland into a powerhouse in the gaming industry through a strategic expansion of resources and mentorship programs. My plan includes establishing a comprehensive program within IMIRT, designed to empower the development community, enabling them to overcome the increasing challenges and financial pressures of breaking into the industry.
A key component of my strategy is to significantly scale up networking opportunities, both virtual and in-person, as circumstances allow. The value of the insights and relationships forged at such events is immense, often catalyzing long-lasting business collaborations. By hosting more of these events locally, we can enhance Ireland's appeal to prominent figures in the gaming world, thereby accelerating the growth and visibility of the Irish gaming industry on a global scale.
Increased exposure and support for the gaming sector in Ireland will spur rapid expansion and innovation. My commitment to these goals, coupled with my understanding of the industry's dynamics, makes me an ideal candidate for the Imirt board. I am dedicated to driving a transformative agenda that will scale the Irish gaming community to new heights.













Alanna Kelly

Alanna wrote her first game, an implementation of Hangman on her father's ZX81 that had been fished out of the attic in 1991. Alanna developed a strong interest in game development, technology and computer programming. In 2005, Alanna started working in Dublin as a programmer for PopCap Games International. In 2012, she moved to Galway and has since worked in diverse fields such as Computer Vision, Academia, 3D/Bio Printing and Telecommunications.


What I hope to achieve


She is interested in driving community projects to encourage game development related learning, collaboration and entrepreneurship. She established Galway Game Jam in 2013 to further this end, which, this year, celebrated 10 years of encouraging people to get into game development in Galway!













justin o’connor

As Head of Finance at StoryToys, Justin works very closely at group level with their parent company Team17, this gives him access to extensive games industry knowledge, not just in Ireland, but further afield too.

Through his role in StoryToys, Justin has gained valuable experience in strategic financial management. Notably, he played a pivotal role in securing and successfully implementing the Digital Games Tax Credit (DGCT) for StoryToys, marking it as the first company in Ireland to adopt this credit. This experience showcases his ability to navigate and leverage government incentives to support and elevate the Irish game development industry. Justin continues to highlight the critical importance of the DGTC to the games industry, engaging with stakeholders in IDA, government departments to improve and expand the depth and scope of the credit. Justin has a BA in Accounting and is a Fellow with the Association of Chartered Certified Accountants (ACCA).

Utilising the platform provided by Team 17, Justin and his colleagues in StoryToys use every opportunity to promote the Irish gaming industry in the UK and further afield.  

Imirt's emphasis on inclusivity, diverse representation, and collaboration resonates with his values. Justin is excited to contribute to the organization's success by bringing a strategic financial perspective, particularly with insights gained from navigating government incentives like the Irish gaming tax credit.


what i hope to achieve

Improve governmental support for the gaming industry, seeking improved government incentives and advocating for the continued growth Imirt’s activity.

  • To broaden the scope of the Digital Games Tax Credit (DGCT) making it more widely available to members of Imirt and the broader community.

  • Support strategic decision-making and contribute to the overall success of the Irish game development community.  

  • I believe that Ireland is only tapping into a tiny portion of the overall potential of the games industry. We have the creativity, talent, and people to become an international centre for gaming and game development. I want to contribute and support Imirt to achieve this. 












Thomas cashman

Thomas is Director at Viridian Software and has over a decade of expertise as a programmer. At 6 years old, he was inspired to become a game developer and in 2017 he founded Viridian Software. Viridian has since grown into a development, porting and publishing studio supporting many developers and publishers worldwide. Thomas has open-sourced many frameworks and libraries and continues to contribute to several game development community efforts such as SDL and FNA.


what i hope to achieve

I believe Ireland has great potential to become a key location for game development in Europe. Having lived in other EU countries for many years, I've seen how they encourage industry growth and how large game communities help each other grow and succeed. As someone who has bootstrapped their studio from zero, I understand the challenges new developers and teams are up against when getting off the ground.

If elected to the board, I intend to work in the following areas to help support developers:

  • Re-introduce in-person events and foster community engagement

  • Lobbying government to improve supports for new developers/studios

  • Establish a mentorship programme that Imirt members can apply to and have the opportunity to learn from experienced industry professionals



Mariano Di Murro

I am an award-winning entrepreneur and games developer with over 10 years of experience in the games industry. I started off as a QA and localization tester for a large Canadian game publisher. After that, I started and ran my own successful gaming startup where I raised venture capital funding for games startups here in Ireland, as well as in America, Italy, and the United Kingdom.
I have worked to deliver branded gaming products for international brands including Paramount Pictures, Universal Music, Netflix, Miller Beer, Aldi, Lidl, PwC, The Irish Rugby Team, Curry’s PC World, Lucozade, Kia, Ford Motors, and many more.
I have pitched my gaming ideas everywhere from in front of some of the biggest venture capital funds in Palo Alto Silicon Valley San Francisco, to the main stage at the web summit. I won the most entertaining at Google Start-up Weekend and led my last start-up to be adopted by Google here in Ireland.
During my gaming career I have also been part of the TechStars entrepreneur empowerment program, New Frontiers entrepreneur Program, National Digital Research Centre Gamepad, and Games Ireland's first-ever accelerator.
Recently I took part in the Dogpatch Labs Founders program, Ireland first first-ever Talent accelerator. I worked as a Games Engineer and go-to-market specialist at Google here in Dublin. Where I was able to attend international gaming conferences like Gamescom and work closely on partnerships with the biggest game engines and publishers in the world.
My Current role is head of Gaming and partnerships at Teuteuf Games the developers of the smash hit web games Worldle and Wheretaken, which have over 30 million monthly players. In this role help manage an International team of highly talented developers to work on our titles. I also get to secure partnership agreements with international media brands.


What i hope to achieve

● Offering advice and best practices guidance to any independent Irish game

developers on securing government funding or raising venture investment.

● Help organize community events and networking opportunities that will grow

Imirt's membership and create solid industry links.

● Creation of a workshop to highlight the Irish new tax credit and the opportunities

for growth in the gaming sector.

● Exploring the possibilities of Imirt funding and sponsorship of an Irish games

industry stand at international gaming events like GDC, Gamescom, and

Develop.

IMIRT Election Results

The results of the 2022 Imirt board elections are in and the elected board members are Darren Kearney, Patrick O’Donnell, and Craig Stephens (shown L->R in the image below)


If you want a reminder of who they are and why they want to be involved with Imirt, check out the news post below. While Craig Stephens will continue as a board member, the other successful candidates will be taking the place of outgoing board member Manuel Correia, who we thank for his work supporting Imirt over the last few years.

Thank you to everyone who voted and ran in the elections. Remember too that Imirt is a volunteer-run, community group so if you want to get more involved in Imirt or you have an idea for an event or an initiative, drop an email to contact@imirt.ie and let us know!

Imirt Board Election 2022

Voting for Imirt's new board members will open on Monday, December 19th and will take place until midnight on Friday the 6th of January 2023. Details of how to vote and links needed to vote will be sent to members by email.

This year, we will once again be using Opa Vote. This system ensures a secure and unbiased voting process. (make sure the email address for noreply@opavote.com is in your contacts so it’s not sent to your spam folder)

To vote you must be registered as an Imirt member in order to receive a voting link before voting starts on December 19th. You can visit the website to sign up for Imirt membership for only €20. Please sign up before Monday the 19th of December so that your membership can be processed in time to vote before the deadline.

3 out of the 7 board seats are being contested in this election. Board member Manuel Correia will be standing down while Board member Craig Stephens is going up for re-election. Many thanks to Manuel for his incredible contribution to Imirt and the Irish game developer community over the last several years! We wish him every success in future.

If you have any questions please email contact@imirt.ie and thank you for supporting Irish game developers!

The Candidates

Mariano Di Murro

Mariano Di Murro

I am an award-winning entrepreneur and games developer with over 10 years of experience in the games industry.

Starting off as a QA and localization tester for a large Canadian game publisher.

After that, I started and ran my own successful gaming startup where I raised venture capital funding for games startups here in Ireland, as well as in America, Italy, and the United Kingdom.

I have worked to deliver branded gaming products for international brands including Paramount Pictures, Universal Music, Netflix, Miller Beer, Aldi, Lidl, PwC, The Irish Rugby Team, Curry’s PC World, Lucozade, Kia, Ford motors, and many more. I have pitched my gaming ideas everywhere from in front of some of the biggest venture capital funds in Palo Alto Silicon Valley San Francisco, to the main stage at the web Summit. I won the most entertaining at Google Start-up Weekend and led my last start-up to be adopted by Google here in Ireland. During my gaming career I have also been part of the TechStars entrepreneur empowerment program, New Frontiers entrepreneur Program, National Digital Research Centre Gamepad, and Games Ireland’s first-ever Accelerator. In my current role, I work as a Games Engineer at Google here in Dublin. Where I am able to attend international gaming conferences like Gamescom and work closely on partnerships with the biggest game engines and publishers in the world.

What I hope to achieve

● Offering advice and best practices guidance to any independent Irish game developers on securing government funding or raising venture investment.

● Help organize community events and networking opportunities that will grow Imirt’s membership and create solid industry links.

● Creation of a workshop to highlight the Irish new tax credit and the opportunities for growth in the gaming sector.

● Exploring the possibilities of Imirt funding and sponsorship of an Irish games industry stand at international gaming events like GDC, Gamescom, and Develop.

Contact

Email: Mariano@SocialArcade.io
Linkedin: https://www.linkedin.com/in/mariano-di-murro/

Thomas Cashman

Thomas Cashman

Thomas is Director at Viridian Software and has over a decade of expertise as a programmer. At 6 years old, he was inspired to become a game developer and in 2017 he founded Viridian Software. Viridian has since grown into a development, porting and publishing studio supporting many developers and publishers worldwide. Thomas has open-sourced many frameworks and libraries and continues to contribute to several game development community efforts such as SDL and supporting C# runtimes on game consoles.

What I hope to achieve

I believe Ireland has great potential to become a key location for game development in Europe. Having lived in other EU countries for many years, I've seen how they encourage industry growth and how large game communities help each other grow and succeed. As someone who has bootstrapped their studio from zero, I understand the challenges new developers and teams are up against when getting off the ground.

If elected to the board, I intend to work in the following areas to help support developers:

  • Re-introduce in-person events and foster community engagement

  • Lobbying government to improve supports for new developers/studios

  • Establish a mentorship programme that Imirt members can apply to and have the opportunity to learn from experienced industry professionals.

Contact

Website — https://viridiansoftware.com/
LinkedIn — https://www.linkedin.com/in/thomascashman/
GitHub — https://github.com/tomcashman

Sean Carton

Sean Carton

I’m a game designer and historian specialising in lane-pushing / MOBA games. I was lucky enough to be a Warcraft III modder back in 2003, and ended up making one of the original DotA maps!

That started a lifelong passion. Many years of modding later, I began to document the design and history of lane-pushing games, and to-date I’ve written over 60 deep-dive articles exploring the genre, as well as interviewing other creators.

More recently, I’m a founder and CEO at Kybolt — an independent Irish game studio where our vision is “a world where gamers recognise leadership as a learnable skill”. I lead our team and our efforts to develop future leaders through prosocial and inclusive games.

Outside games, I enjoy international culture and exchange! I’m an active committee member at the Experience Japan festival, and have been a scout leader for many years.

What I hope to achieve 

As a company founder, I am strongly motivated to see the games industry in Ireland grow. I’m keen to continue IMIRT’s support for networking opportunities, and I also want to amplify and enrich the information reaching those who may not be well-networked — such as students from secondary level and up, and new businesses.

To achieve this, I plan to advance the IMIRT website as an authoritative source of information, links, and data for everyone. This is familiar territory for me — I already do content writing work for CareersPortal, where I recently championed the introduction of a new ‘esports’ sub-sector.

I feel I would make a great board member because I’m aligned on values of inclusion, uplifting people, and representing Ireland. I have a growing international network — which I hope to draw upon to support IMIRT’s future training workshops.

I'm also close to academic research as a member of the international 'Esports Research Network', which I believe can help me bring some fresh perspectives to the Board.

Contact

Game Design Writings — lanepushinggames.com
Company Website — kybolt.com
Esports sub-sector — careersportal.ie/sectors/subsectors.php?sub_sector=200&sector_id=18
LinkedIn — linkedin.com/in/sean-carton

Steven Humphreys

Steven Humphreys

Hi, I’m Steven and I’ve worked in gaming at Google for more than 5 years working across some of the largest gaming companies in the world across console and mobile. I currently lead the large customers apps & gaming team for the UK market and a strong network in mobile gaming in particular across EMEA. My favorite part of my current role is working with game developers to help them create, design and market their new title launches. This has given me a great appreciation for the hard work and expertise involved from all the teams in different departments when launching a new game.

What I hope to achieve

Marketing games is my area of expertise and I think this would be a really strong complement to the skills of the other board members. If elected, I plan to provide increased support and expertise to all members in the marketing of their games and bring the best of the wider industry to all game developers in Ireland through workshops, webinars and other scaled learning opportunities.

Contact

Linkedin — ie.linkedin.com/in/steven-humphreys-a71b11a7

Patrick O’Donnell

Patrick O'Donnell

I am an experienced equity analyst with a deep focus on the video gaming segment. I have covered the U.K. listed ecosystem since 2018.

The companies include Keywords Studios; Codemasters: Team17; tinyBuild; Devolver Group; Frontier Developments; My experience includes the organisation of specialist events in the space covering key themes dominating the industry; quarterly reports on the global games industry; and stock recommendations and investor interaction on U.K. listed and global games companies. I am also a qualified chartered accountant having trained at Deloitte 2010-2014.

What I hope to achieve

I bring a strong understanding of the video games industry coupled with a broad network of executives across the sector. I can bring a commercial focus to the Irish games association and an ability to leverage my network of both private and public games companies to raise awareness of the opportunity set of setting up here. I also have a deep awareness of how video games tax credits have benefitted other jurisdictions and I have the right blend of skills to liaise with government and companies to achieve a material uplift in relocations here.

Overall; I would hope to bring an increasing commercial focus to IMIRT and an increased awareness of the opportunities at play in an Irish context.

Contact

LinkedIn — linkedin.com/in/patrick-o-donnell-81831a1b

Craig Stephens

Craig Stephens

Originally from the UK, I’m Founder & Director of video games PR agency Kartridge. We have been delivering highly successful media and influencer communications campaigns since 2015. Our clients have ranged from AAA publishers - such as Hi-Rez Studios and Square Enix - to one-person indie developers.

My professional life began in the QA teams of EA and Jagex, which provided a solid understanding of the mechanics of games development. Nurturing a keen interest in Public Relations I then worked with Jagex’s freshly-minted PR team on early RuneScape promotional campaigns. Jagex lead to NCSOFT and several multi-year MMO campaigns. My time there culminated in heading up EMEA PR operations. Prior to Kartridge I was headhunted by Gamer Network to promote their network of brands, including GamesIndustry.biz, Eurogamer and EGX.

In 2018 my Irish wife and I married in Dublin, where we now live and work.

What I hope to achieve 

As a member of Imirt’s board I would hope to increase the organisation’s standing, both nationally and internationally, so it is better able to achieve its strategic goals in the short and long term. I would develop mechanisms to fuel the growth of the industry to strengthen its role economically, socially and culturally.

My ideas range from lobbying trade and government to improve on recent tax incentive announcements with more investment and financial aid, developing Imirt’s online resources (for would-be employees, employers and consumers), supporting industry and educational networking opportunities, plus championing Imirt’s goals and initiatives with the press.

A key to identifying opportunities and measuring success is to better understand the scope and value of the industry. I would look to develop a foundation of financial and demographic knowledge on which Imirt can plan its activities.

This will cement Imirt’s key position in this thriving creative industry.

My experience working closely with international trade associations (such as Ukie) on events and initiatives, plus tireless networking with developers, publishers and supporting services would make me a great board member. I bring a lifetime of gaming passion, well-honed PR creativity and (as a company director) a highly flexible timetable.

Contact

Email — craig@kartridge.co

Website — kartridge.co

Darren Kearney

Darren Kearney

Darren Kearney is a community leader in the Galway game development scene, and has been running game jams, workshops and other game community events to support and maintain the community since 2015, with a view to helping shape the community on a grassroots level to go against the status quo and be much more inclusive and welcoming. See https://galwaygamejam.com/jam-archive/

Darren is co-founder, director and game programmer of micro indie game studio *Portal Punch*. Their first game(s) are in development. More here: [https://portalpunch.itch.io/](https://portalpunch.itch.io/) and [https://www.instagram.com/portalpunch](https://www.instagram.com/portalpunch/)

Darren is the co-founder of monthly game developer meeting, 1GAM Galway Meetup in 2017, inspired by 1GAM in Dublin and the online challenge. 1GAM Galway takes place on the first Tuesday of each month. This casual (now virtual) meetup provides a platform for local developers to get constructive feedback on their projects, practice giving presentations, pitching their games, and generally talk about game development news and learnings. See: [https://www.meetup.com/1gam-galway/](https://www.meetup.com/1gam-galway/)

Darren is Global Game Jam Site Organiser for the Galway jam-site, having taken on the role back in 2019. He successfully adapted the annual event to an online-only event during the pandemic, and is now evolving it into a hybrid event for 2023 based on the success of hybrid Galway Game Jam events in 2022

Darren has provided training with Unity game engine as part of the *Count Me In* programme facilitated by the Western Care Association in Castlebar, Mayo. Darren delivered two iterations of the course to students who have specific learning needs or who previously struggled with lack of supports or resources in national education. The outcome is that the students each made a game with Unity. Darren adapted the course materials and methods to suit the learning needs of the students, and make learning Unity more delightful and something that fits in your brain, rather than a confusing chore. Darren is in early discussion around establishing a Mayo jam-site for Global Game Jamin 2023, which Darren will support in an effort to continue the great work of the *Count Me In* programme, to include the students into the wider game dev community.

## GDC

Darren was awarded the Global Game Jam GDC Scholarship in 2022, which enabled him to attend to GDC and share his thoughts and experiences at the Global Game Jam panel discussion. https://globalgamejam.org/news/announcing-our-2022-class-gdc-scholars

Darren took this opportunity to inform the audience of game jam organisers about the

diversity research findings of Dr. Aphra Kerr, Joshua Savage and Vickey Twomey-Lee from their paper titled "Decoding and Recoding Game-making events for Diversity, Inclusion & Innovation". This research identified many problem areas with game jams and proposed a series of steps to run better, more inclusive events, backed by evidence from several events. If you run game jams, you ought to read it too: [https://gamedevelopers.ie/diversity/](https://gamedevelopers.ie/diversity/)

Darren used his time at GDC to explore and learn about game development. On returning to Galway, he informed the community about his findings through publishing blogs and discussing his experience at monthly game dev meetups. While there were many positive learnings, two key pain points for our national game industry emerged, along with an obvious solution:

- There was that there was no Irish presence at GDC (while there was a strong presence from other small countries in Europe like Wales and Switzerland)

- Unfortunately it appeared Darren was the only person in San Francisco telling people about the Irish Tax Credit for digital games.

- Both of these could be solved by the establishment of an Irish Games Pavilion.

Throughout the second half of 2022, Darren has been reaching out to game studios in the Republic of Ireland to gather data about interest in an Irish Games Pavilion project. With a solid understanding of the needs of our game studios, Darren hopes to put an Irish Games Pavilion trade mission on the agenda for 2023, connecting the studios and stakeholders needed to make this a reality. (In general, making a lot of noise about it!)

From August 2022, Darren worked in collaboration with Ardán and CREW staff to facilitate the *Wild Galway Games Initiative* (WGGI) through a game jam event, and as a speaker and volunteer mentor. This initiative is noteworthy as the first directly funded game development project in Ireland to date, with funds specifically for creation of digital games. More details here: [https://ardan.ie/funding/wrapping-up-the-wild-galway-games-initiative-wggi-2022/](https://ardan.ie/funding/wrapping-up-the-wild-galway-games-initiative-wggi-2022/)

What I Hope to achieve

  • Build and maintain relationships with stakeholders in various adjacent sectors and public funding bodies.

  • Clearly communicate the needs of the games industry in Ireland across the board.

  • Establish the first ***Irish Games Pavilion*** at GamesCom 2023 with the following features:

  • Operate similar to other national booths; hosting multiple game studios, agencies and services, a shared meeting room which can be used for pitch meetings and networking, and various booth events to attract people to the pavilion.

  • Support game developers by having a subsidized booth space.

  • Provide a platform for game developers to showcase their games and services, pitch to publishers, make industry connections, and learn about what is happening in the wider industry.

  • To build the framework of the project in such a way as to create a lasting relationship with key stakeholders to ensure this project is repeatable.

  • Establish an Irish Games Pavilion team to ensure the project can operate independently for years to come and that the team can learn, grow and adapt the project with each occurrence.

  • To assist with the existing Imirt events, and with organising and promoting Imirt workshops/masterclasses.

  • To establish and support game-making events like workshops, courses and game jams to under-represented regions in Ireland.

  • To help maintain the Imirt Directory.

  • To help promote supports for small game studios in Ireland, such as the creation of a First-Playable-Prototype fund or similar, as exists in many other countries.

Contact

Linkedin: https://www.linkedin.com/in/darrenfkearney/

Email (specific to this): imirt.service@mindcauldron.com

Twitter: https://twitter.com/darrencearnaigh

Mastodon (rarely): https://mastodon.ie/@darrencearnaigh

You can also find me on the Imirt Discord server.

Imirt 3D Game Art Workshop Announced for October with Jasmin Habezai-Fekri!

Tickets are €5, but free for Imirt members! Login to your account here on the site and check the Membership Content section for info on your discount code.

Get your tickets on the Eventbrite page here!

The workshop will be held online via Zoom.

From Concept to game-ready 3D Asset

From Concept to 3D Asset is a 2-part workshop for beginner to intermediate 3D Artists, with a focus on Environment Art specifically, aiming to cover the stages of creating a 3D Asset within the context of a typical video game production environment. Jasmin will break down her own process of how to approach a concept before creating the asset, what to consider when making highpoly sculpts, lowpolies and textures but also considerations that have to be done when working with video game engines such as Unreal Engine. Along the way, Jasmin will share some tips and tricks for how to achieve interesting silhouettes and details within your models while also reflecting on the importance of iteration and feedback within this whole process.

Workshop day(s) breakdown

Day1

  • 2h Presentation & Live Demo on

  • Overview of current 3D Pipelines commonly used in Studios

  • Breaking Down and analysing a Concept

  • Starting with a Highpoly Blockout

  • Sculpting tips and tricks

  • Clean Topology vs Quick Topology

  • When is it okay to Decimate vs doing topology by Hand?

  • UVs & Baking

  • What to consider in terms of good practises

  • Tips and tricks

Day 2

  • Quick summary on the last session and recap

  • Texturing and Colors

  • Differences between Hero Assets or Commonly used Assets within an Environment

  • Implementation in-Engine, especifically Unreal Engine

  • How to import and set up an Asset, including LODs, Collision, Materials, Textures

  • General reflection on iteration and changes within the whole creation process

  • Q&A


Jasmin Habezai-Fekri is a 3D Environment Artist currently working as a 3D Environment Artst at Airship Syndicate. In the past, she has worked at other studios such as Airborn (Palia), Square Enix, Monomi Park (Slime Rancher) and Sketchfab. Besides work, she frequently mentors other 3D artists, creates workshops and tutorials to share her creation processes. She has a strong focus on stylized environments and props with PBR- and hand-painted textures and loves creating colorful worlds.


A big thanks to Screen Ireland for their support on helping these workshops become a reality.

IMIRT Irish Game Awards 2021

IMIRT: The Irish Game Makers Association are pleased to announce the winners for the Imirt Irish Game Awards for games released in 2021. This year we introduced a twist on the Most Anticipated category where instead of having the judges vote on submitted games, the audience submitted the games they were anticipating the most!

We would like to thank everyone who entered the competition and congratulate the winners. We would also like to thank our judges for their time and expertise. The Judges were composed of national and international experts.

The results for the awards are as follows:

BEST GAME DESIGN

Winner: Luzon Rails, by Robin David
Runner Up: Guild of Dungeoneering Ultimate Edition, by Gambrinous

BEST NARRATIVE

Winner: The Darkside Detective: A Fumble in the Dark, by Spooky Doorway
Runner Up: Guild of Dungeoneering Ultimate Edition, by Gambrinous

BEST GAME ART

Winner: The Caretaker, by Squid Monkey Studios
Runner Up: The Heartwoods, by Highwood Education

BEST GAME AUDIO

Winner: The Darkside Detective: A Fumble in the Dark, by Spooky Doorway
Runner Up: Give Me Strength, by James Poole

BEST TECHNICAL ACHIEVEMENT

Winner: The Darkside Detective: A Fumble in the Dark, by Spooky Doorway
Runner Up: Alchemic Cutie, by Viridian Software

BEST ANALOGUE GAME

Winner: Luzon Rails, by Robin David
Runner up: Judean Hammer, by Robin David

MOST ANTICIPATED GAME

Winner: Eldritch House, by Spooky Doorway
Runner Up: Trepanation, by Robin David

GAME OF THE YEAR

Winner: The Darkside Detective: A Fumble in the Dark, by Spooky Doorway
Runner Up: Alchemic Cutie, by Viridian Software

IMIRT AWARDS 2021

The Awards so twice, we did them twice (in quick succession)!

We just couldn't wait to celebrate the incredible games of 2021 and to look ahead to the exciting releases coming in 2022, so save the date for the 2021 Imirt Awards;

Thursday, April 7th!

From this year on, we're going to be hosting the awards earlier in the year, so that we can kick things off by looking forward to all the amazing games to come. We've also made a slight change to our Most Anticipated category. It will now be voted on by the public!

Submissions are OPEN NOW!

https://docs.google.com/forms/d/1Aw0SCNr9-eGUyMzBjllhbCr7GSmi9t8JbixMz_HGBTE/edit

Submissions close on March 14th, so don't delay! Get your nominations in today!

Imirt Board Election Results 2021

The results of the 2021 Imirt board elections are in and the elected board members are Alanna Kelly, Brendan Dillon, Maria O’Brien, and Paul Fahey (shown L->R in the image below)

If you want a reminder of who they are and why they want to be involved with Imirt, check out this page. While Brendan Dillion will continue as a board member, the other successful candidates will be taking the places of outgoing board members, Denman Rooke, Jairo Lopez and Ellen Cunningham, who we thank for their work supporting Imirt over the last few years.

Thank you to everyone who voted and ran in the elections. Remember too that Imirt is a volunteer-run, community group so if you want to get more involved in Imirt or you have an idea for an event or an initiative, drop an email to contact@imirt.ie and let us know!

IMIRT Irish Game Awards 2020

IMIRT: The Irish Game Makers Association are pleased to announce the winners for the Imirt Irish Game Awards for games released in 2020. We would like to thank everyone who entered the competition and congratulate the winners. We would also like to thank our judges for their time and expertise. The Judges were composed of national and international experts. Scores were submitted blind via OpaVote.

The results for the awards are as follows:

BEST GAME DESIGN

Winner: Empire of Sin, by Romero Games
Runner Up: Cortiça, by Manuel Correia

BEST ANALOGUE GAME

Winner: Cortiça, by Manuel Correia
Runner up: Kingdom’s Candy: Monsters, by Zemilio and Joe Slack

BEST GAME NARRATIVE

Winner: If Found…, by Dreamfeel
Runner Up: Empire of Sin, by Romero Games

BEST GAME ART

Winner: Empire of Sin, by Romero Games
Runner Up: If Found…, by Dreamfeel

BEST GAME AUDIO

Winner: If Found…, by Dreamfeel
Runner Up: Empire of Sin, by Romero Games

BEST TECHNICAL ACHIEVEMENT

Winner: Empire of Sin, by Romero Games
Runner Up: Smash Karts, by Tall Team

BEST UPCOMING GAME

Winner: This Means Warp, by Outlier
Runner Up: Guild of Dungeoneering Ultimate Edition, by Gambrinous

GAME OF THE YEAR

Winner: If Found…, by Dreamfeel
Runner Up: Empire of Sin, by Romero Games

Imirt Board Election 2021

Voting for Imirt's new board members will open on December 6th and will take place until midnight on Monday the 20th of December 2021. Details of how to vote and links needed to vote will be sent to members by email.

This year we are using a new system (Opa Vote). This system ensures a secure and unbiased voting process. (make sure the email address for noreply@opavote.com is in your contacts so it’s not sent to your spam folder)

To vote you must be registered as an Imirt member in order to receive a voting link before voting starts on December 6th. You can visit the website to sign up for Imirt membership for only €20. Please sign up before Monday the 6th of December so that your membership can be processed in time to vote before the deadline.

4 out of the 7 board seats are being contested in this election. Board members Denman Rooke, Jairo Lopez and Ellen Cunningham will be standing down while Board member Brendan Dillon is going up for re-election. Many thanks to Denman, Jairo, Ellen and Brendan for their great contribution to Imirt and the Irish game developer community over the last several years, we wish them every success in future.

If you have any questions please email contact@imirt.ie and thank you for supporting Irish game developers!

The Candidates

Alanna Kelly

Alanna Kelly

Alanna wrote her first game, an implementation of Hangman on her father's ZX81 that had been fished out of the attic in 1991. Alanna developed a strong interest in game development, technology and computer programming. In 2005, Alanna started working in Dublin as a programmer for PopCap Games International. In 2012, she moved to Galway and has since worked in diverse fields such as Computer Vision, Academia, 3D/Bio Printing and Telecommunications.

What I hope to achieve

She is interested in driving community projects to encourage game development related learning, collaboration and entrepreneurship. She established Galway Game Jam in 2013 to further this end. Alanna is currently developing a crowd funded indie game full time and is also involved in running the Computer and Communications Museum of Ireland.

Contact

Website: alannakelly.ie 

Twitter: @alannakelly_ie

Brendan Dillon

Brendan Dillon

I got into the games industry straight out of college in 2005, having studied IT in NUI Galway. I started out as a coder before transitioning to being a producer. Since 2007 I've been working at Demonware - Activision's online technology studio. During my time at Demonware I've worked on projects with all Activision studios and on franchises such as Call of Duty, Crash Bandicoot, Tony Hawk, and Skylanders. I've also had the opportunity to work with external partners such as Bungie (Destiny) and Blizzard (Diablo 3).

My current role at Demonware is Director of Studio Operations. In this role I oversee the running of our offices in Dublin, Vancouver, and Shanghai. I also engage with the Activision production teams on every online enabled title from concept design, to green-light, through to final release.

What I hope to achieve

During my first term on the Imirt board I have been leading the game industry's conversations with the various government departments that influence the tax credit for game development, Section 481a. I'm incredibly proud of the success that has been achieved during this process. I believe that the tax credit as it has been defined in the government Finance Bill for 2022 will accelerate the advancement of the games industry here. My primary reason for running for re-election onto the Imirt board is to maintain the relationships with the government departments that have been established over the last 18 months, especially as we work through the final steps of putting the credit into action in the first half of 2022.

In addition to the tax credit, other areas that I intend to work on if re-elected to the Imirt board are:

  • Enhance Imirt's relationship with other representative bodies in Ireland, such as Screen Ireland

  • Complete the role out of company memberships for Imirt

  • Building on the relationship that have been established during the formulation of the tax credit, begin the process of lobbying for a prototyping fund for game developmentContact

Twitter: @bren_dillon

LinkedIn: bdillon

Email: brendan@demonware.net or bren.dillon@gmail.com

Josh Loveridge

Josh Loveridge

Josh Loveridge is the founder and managing director of Loveridge Digital & Stratton Studios, both are multinational companies in their respective fields.

He is currently the youngest ever all-star accredited business owner from the All-Ireland Business Foundation at only 20 years of age. Josh is enthusiastic & driven to transform the gaming industry within Ireland by sharing the vast resources and knowledge he has gained from working within the industry & developing unique business models over recent years while putting a strong focus on research & development and continue to grow and strive within the field. Stratton Studios is a full-time development studio located in Newtown County Wicklow, They focus on developing single-player experiences for Console platforms such as The One We Found, Castle Costume, Costume Kingdom, with their most recent title"Spelink" releasing on PS4/PS5 next year.

What I hope to achieve 

Over recent years there have been major successes within the Irish gaming community, but those successes are too few and far between, I believe that with the right resources and mentorship programs in place Ireland can become a major player within the gaming industry, I hope to establish a program within IMIRT that enables the development community to have a fighting chance and to thrive as it has become harder and harder to "break" into the industry over recent years due to increased financial pressure when setting up a studio. I would also strive to set up more networking events be it virtually or in-person (when all the craziness has subsided), The knowledge gained at such events cannot be understated enough and often times forge business relationships that last a lifetime, Having more events within the country would also make the gaming scene more attractive to higher-profile members of the gaming community, The more exposure the gaming industry within Ireland gets the quicker it will expand and grow! These are some of the reasons I believe I am a perfect fit for the Imirt board this year!

Contact

LinkedIn: www.linkedin.com/in/josh-loveridge-905361150

Facebook: www.facebook.com/josh.loveridge.3

Twitter: @StrattonStudios

Website 1: loveridgedigital.com

Website 2: strattonstudiogames.com 

Maria O’Brien

Maria O’Brien

I am an academic and researcher working in the area of public policy for cultural and creative industries. I carry out research on tax incentives for cultural production in Ireland/EU and am very interested in seeing how the new digital games tax credit will work out for the Irish games industry. I am currently based in the School of Law & Government in DCU teaching on various courses, reflecting my background as a lawyer. I completed a PhD on tax incentives for film production in Ireland in 2020 in the School of Communications, DCU.

What I hope to achieve

I believe I will be a great Imirt board member because I understand the importance of public policies in shaping the games industry, and am deeply committed to representing the industry in ensuring that government policies support the development of the industry, in all its variety.

My goals for membership of the Imirt board are

  • To work on behalf of Imirt represent the interests of all sectors of the games industry in Ireland in all policy discussions including the development of the new tax incentive

  • To bring my expertise to bear on policy developments for the industry

  • To be involved in listening to the community on what they want from this new support

  • To ensure that the games industry is recognised as a key and vibrant player in the Irish cultural and creative industries.

Contact

Twitter: @dublinbermia

LinkedIn: drmariaobrien

Paul Fahey

Paul Fahey

Paul has been a part of the Irish game development industry for the past 7 years. He’s been around the industry in multiple roles including reviewer, developer, and designer but has spent the past three years writing for Digit Games.

He has always tried to make time for his fellow developers, taking part in as many social or outreach initiatives that he possibly could!

In the past couple of years, he has taken a more active role in the community. Outreach to students and those breaking into the industry has been his focus but he wants to work with all of the wonderful developers this community has to make the industry better for everyone.

He wants nothing more than to see the Irish games scene grow into a strong, inclusive, welcoming community and he's willing to put in as much work as it takes to get there!

He will also join your tabletop RPG. It doesn't matter that he already has six ongoing. Oops.

What I hope to achieve

The games industry continues to grow in Ireland, and Imirt has made huge strides in gaining recognition from the government that has been long sought after. I want to continue that push, driving the industry toward tax incentives and legislation to improve the working life of our incredible developers.

I’ve always been an activist at heart. I’ve never liked the idea of leaving the work of improving our society to others and I’ve always tried to live by the mantra “If not me, who?”. Our industry, as much as we love it, has a lot of problems and I believe that we, as Imirt, can do a lot to improve it. I also want to help prop up the amazing talent that we have in our community and shine a spotlight on some amazing games that might not be getting the attention they deserve.

I’ve been involved in community organizations pretty much all my life. Youth politics, teenage activist groups, grassroots movements, I’ve done whatever I could to help wherever I can. As a result, I’ve picked up a lot of confidence when it comes to fundraising, event organizing, and canvassing. I’m still very much in the early days of my game development career, but I’m absolutely dedicated to making this industry better for everyone in it. I hope to show you that as a member of the board.

Thank you for considering me for the board and thank you for doing all that you do for the Irish industry!

Contact

Twitter: @paularexpress

Website: PaulFaheyGames.com

Sara Mena

Sara Mena

Hello, I'm Sara Mena, a multimedia artist. I moved from Portugal to Ireland to start my career in videogames. After that, I was abroad in Germany and Sweden for four years before coming back again to Ireland to found my own company, Doodlio Studio.

During this time, I've been working in a variety of projects from small indie boardgames to large mobile titles to movie festivals, getting much-needed experience. I'm now focusing more on interdisciplinary projects that put together visual art with science/education.

What I hope to achieve 

When I came to Ireland, I felt incredibly welcome to the videogames community, which is part of my interest to apply for the Board.

I'm confident that with my background as a visual artist, I can help with the following:

  • Create graphic material to promote and building awareness of Imirt

  • Create ways for better communication between members, the community and other organisations.

  • Help with proposals for the Irish Government and other organisations by setting up templates for appealing presentations, petitions and auxiliary material.

  • Help to organise events like Inis Spraoi and games festivals (Imirt Awards, etc) 

Contact

Website - doodliostudio.com

Linkedin - linkedin.com/in/saramena/

Email - hello@doodliostudio.com

Imirt Irish Game awards on Dec 3rd!

Join us on Dec. 3rd at 19:00!

Imirt is happy to host the fifth Imirt Irish Game Awards, celebrating Irish-made games that were released in 2020!
 

It will be a more modest affair this year, and we'll be gathering online via Zoom through Eventbrite.

We'll kick off the event at 19:00 on Friday December 3rd.

After party (on Zoom) for all who want to hang out, drink some pints, chat, and revel in the celebrations.

Get your Free Ticket on Eventbrite here!

We have games up for the running in the following categories:

  • 2020 Game of the Year

  • Best Game Design

  • Best Game Narrative

  • Best Game Art

  • Best Game Audio

  • Best Technical Achievement

  • Best Analogue Game

  • Best Upcoming Game

The games in the running are the following:

  • Big Brother: The Game

  • Cortiça

  • Costume Kingdom

  • Diffin Game

  • Empire of Sin

  • Guild of Dungeoneering Ultimate Edition

  • If Found...

  • Kingdom's Candy: Monsters

  • Smash Karts

  • So May It Be: A Witch Dating Simulator

  • The Square Game

  • This means Warp

  • Zeph


We hope to see you there!
- the Imirt Board

Imirt Board Elections 2021 - Call for Nominees

The 2021 Board elections for Imirt are coming up and there will be four seats of board members, whose terms are ending, available for nominees to fill (The seats of current board members Ellen Cunningham, Denman Rooke, Brendan Dillon and Jairo Lopes).

Being on the board of Imirt means you get to add your voice, steer the agenda, and work alongside other members of our industry to implement the goals of the organisation. As a volunteer-run organisation we look forward to welcoming new faces to the board every year and would like to encourage anyone in the Irish games community to consider running. There is no requirement in terms of years of experience or job role - the most important qualification is that you are passionate about the work of Irish game creators and the potential of Irish games industry. We welcome any and all kinds of nominees and we also welcome everyone who has previously run for the elections to put themselves forward again.

To become a nominee you simply need to e-mail contact@imirt.ie expressing your interest in contributing to Imirt by Monday November 22nd. We will then ask for your bio, goals, and optional photo to put on the Imirt website before the election. If you have questions about what is involved in being a board member, feel free to reach out to any of the current board members.

Entries Are Open For The Imirt Irish Game Awards 2020!

Imirt is happy to announce the fifth Imirt Irish Game Awards, celebrating Irish-made games that were released in 2020!

Please submit your game or game dev tool in as many categories as you see fit. All entries are eligible for the Game of the Year category. Typically, game makers should self-nominate their games. Nominations are open until November 2nd.

The ceremony itself will be more modest than last year’s but we wanted to make sure we take a moment to celebrate all the great games released in 2020 - yes, including yours!

Eagle-eyed readers may have spotted that the previous awards also allowed games from the first half of 2020 to submit, but since none of them won you have a second chance! As long as it was released during the 2020 calendar year, that is. Please see the "eligibility" section in the link for more details.

Important: All entries must be submitted by Imirt members whose membership covers the period of 2021. If you have not renewed your Imirt membership this year, please do so as soon as possible by visiting http://www.imirt.ie/join/ In addition to these awards, your membership helps ensure that Imirt continues to grow and is able to provide a common representative voice for the Irish game maker community.

Visit this link to submit your entries.

The awards ceremony will take place this year. The specific date will be announced later.

We wish the best of luck to all entrants and thank you for another year or amazing Irish games!

32% tax credit for games development announced!

The government has announced a globally significant tax credit of 32% for the development of video games. This is greater than the credit available to most other games developing nations, including France and the UK. The credit will bolster the Irish video games industry, encouraging both home and overseas investment.

Back in October 2020, as part of the national budget for 2021, the Irish government announced their intention to develop a tax credit for game development. Since this announcement the Imirt board and member-filled Advisory Panel has been in active discussions with the relevant government department to ensure that the needs of our industry are fully understood by those who are planning for and designing this credit.

This process reached a major milestone this month with the first details on this credit being confirmed by the Minister for Finance as part of the announcement of Ireland’s overall state budget for 2022. These details are:

· The rate of the tax credit is 32% of eligible expenses

· The maximum limit of eligible expenses is €25 million per project

· The minimum project spend required to avail of the credit is €100,000

There are a number of steps that need to be completed before this credit comes into effect. The most important of these are:

· Confirmation of the full specifics of the tax credit legislation with the release of the Budget 2022 Finance bill, which is due for release on October 22nd

· The government to get the tax credit legislation approved by the European Commission

This last step is expected to take several months to complete. Based on this, our expectation is that the credit comes into effect by mid-2022.

While working on this credit over the last year, Imirt has been given regular assurances by the department of finance that they view the establishment of this credit as an important step for the advancement of the games industry in Ireland, and they are committed to an on-going relationship with us to ensure have the desired impact on the industry. We in turn are committed to engagement with them on behalf of the industry.

This new tax credit - a piece of legislation developed specifically for the games industry - will evolve over time. We will continue working with the Department of Finance to ensure the credit will benefit as broad a range of developers as possible.

Imirt in the press

RTÉ

www.rte.ie/brainstorm/2021/1016/1254132-ireland-digital-games-video-games-tax-credit/

"this globally significant 32% tax credit will support our existing games development talent enormously, plus attract major investment from overseas. Ireland is ideally positioned to secure more of the rapidly expanding $300 billion worldwide industry."

The Irish Times

www.irishtimes.com/business/media-and-marketing/ireland-presses-start-button-on-video-games-tax-credit-1.4703580

"We want to nurture the talent that is already here and make sure they get the support they need to not only create the game they’re working on now, but the next game and the next game,"

“The other side of things is attracting people from abroad. If we have tax credits that are similar or better than other nations that they might be considering, they’ll say ‘Ireland have got a good set-up there, loads of support from the Government and a great community”

Celebrating Irish Games for Pride 2021!

This Pride month we at imirt wanted to use this opportunity to highlight some of the amazing Irish games that explore and celebrate LGBTQ+ experiences. Below are the awesome games submitted this year. We hope you search out and play through each of these amazing experiences. 


If Found by Dreamfeel

If Found by Dreamfeel

If Found... By Dreamfeel is an interactive story about a young trans woman returning home to Achill Island in the early 90s. You play by erasing the words she writes in her diary as she deals with the ups and downs of making friends, coming out to her family, and trying to prevent the end of the world. A sensitive and hopeful story about being queer in rural Ireland, made by a queer and trans led team of Irish game makers.

You can play If Found… on Steam now https://store.steampowered.com/app/1041920/If_Found/https://store.steampowered.com/app/1041920/If_Found/ 


Bleakshore by Breogán Hackett

Bleakshore by Breogán Hackett

Bleakshore by Breogán Hackett is a horror walking simulator set in a location inspired by the irish coastline. As you explore the beach and forest you also explore a trans lesbian relationship.

Check out Bleakshore on Itch.io

 https://boaheck.itch.io/bleakshore 


So May it Be: A Witch Dating Simulator by Planchette Games

So May it Be: A Witch Dating Simulator by Planchette Games

So May it Be: A Witch Dating Simulator by Planchette Games is a visual novel, set in the early 2000s, in which you play as a witch hanging out, ditching school, contacting the dead and falling in love with your witchy friends. It’s goofy, sad, eerie, sweet and romantic with themes that focus on LGBTQ+ relationships, the questioning of social roles and  the importance of community. 

You can check out So May it Be: A Witch Dating Simulator on Steam now https://store.steampowered.com/app/1274630/So_May_It_Be_A_Witch_Dating_Simulator/ 




11 Video Games Made in Ireland to Play this St. Patrick’s Day

Well, we’re all stuck indoors this St Patrick’s day and it’s looking like we’ll all need to work out a new way to celebrate. Why not grab a beer, relax and support Irish game developers by checking out some of these awesome games created by native Irish game companies:


If Found by Dreamfeel - Dublin

If Found by Dreamfeel - Dublin

If Found

If Found (Developed by Dreamfeel in Dublin, Ireland) is a visual novel about going home, coming out and erasing everything… literally. The events of If Found are set largely on Achill Island off the west coast of Ireland. The game has been critically lauded for its minimalist illustrations, ethereal sound design, sharp writing, personal themes and poignant story. 

Great if you like: Beautiful visuals, powerful storytelling/themes, accessible mechanics 

LINK: https://store.steampowered.com/app/1041920/If_Found/

Empire of Sin by Romero Games - Galway

Empire of Sin by Romero Games - Galway

Empire Of Sin

Empire of Sin (Developed by the team at Romero Games in Galway) is a strategy game that lets you experience all the ruthless dark debauchery of being a prohibition era gangster in 1920s Chicago. Empire of Sin has been praised for its atmospheric music, satisfying economic/combat mechanics, impressive visuals and character design.

Great if you like: Roleplay, Management, Turn-based combat, Strong themes/ambiance

LINK: https://www.empireofsingame.com/buy

Cardpocalypse by Gambrinous - Dublin

Cardpocalypse by Gambrinous - Dublin

Cardpocalypse

Cardpocalypse (Developed by Dublin based team, Gambrinous) is a single player digital collectible card game with a wonderful 90s themed narrative. You play as Jess, the new kid at school. On your very first day you accidentally get the most popular collectible card game, Mega Mutant Power Pets, banned. As the school takes it underground, you must try and master the game, make friends, and save the world!

Great if you like: Deckbuilding, Card games, RPGs, narrative games, the 90s

LINK: https://store.steampowered.com/app/904400/Cardpocalypse/

Guild of Dungeoneering by Gambrinous - Dublin

Guild of Dungeoneering by Gambrinous - Dublin

Guild of Dungeoneering

Guild of Dungeoneering (Another game developed by the team at Gambrinous) is a fantastic dungeon crawler roguelike with great comedic writing. Instead of controlling the hero you build the dungeon around them. Using cards drawn from your decks, you lay down rooms, monsters and of course loot! Meanwhile your Dungeoneer is making their own decisions on where to go and what to fight while the sarcastic Bard mocks them.

Great if you like: Deckbuilding, Card battling, fantasy games, strong comedy

LINK: https://store.steampowered.com/app/317820/Guild_of_Dungeoneering/

The Darkside Detective by Spooky Doorway - Galway & Dundalk

The Darkside Detective by Spooky Doorway - Galway & Dundalk

The Darkside Detective

The Darkside Detective is a point-and-click comedic mystery game (developed by Spooky Doorway in Galway and Dundalk). Take on the role of detective Francis McQueen and, along with his sidekick Patrick Dooley, solve 9 different cases.

Great if you like: Comedy games, puzzles, strong ambiance, short play sessions.

LINK: https://store.steampowered.com/app/368390/The_Darkside_Detective/

Demon Pit by Psychic Software and Doomcube - Galway

Demon Pit by Psychic Software and Doomcube - Galway

Demon Pit

Demon Pit (Developed by Psychic Software and Doomcube in Galway) is an intense arcade-style arena shooter. With a classic 90s FPS retro aesthetic you can take your grappling hook in hand and slay wave after wave of demon spawn in a constantly morphing arena.

Great if you like: Fast gameplay, FPS games, direct mechanics, replayable experiences

LINK: https://store.steampowered.com/app/548240/Demon_Pit/

So May It Be: A Witch Dating Simulator by Planchette Games - Dublin

So May It Be: A Witch Dating Simulator by Planchette Games - Dublin

So May It Be: A Witch Dating Simulator

So May It Be: A Witch Dating Simulator (Created by Planchette Games in Dublin) is a weird, magical and nostalgic visual novel set in early 2000s Ireland. Play as a witch hanging out with your witchy friends, ditch school, contact the dead and fall in love. You can relax, play some mini-games., decide who to ask out, what you say and who you love.

Great if you like: Narrative games, witchy media, dating simulators, chill experiences

LINK: https://store.steampowered.com/app/1274630/So_May_It_Be_A_Witch_Dating_Simulator/

Dicey Dungeons by Terry Cavanagh - UK & Belfast

Dicey Dungeons by Terry Cavanagh - UK & Belfast

Dicey Dungeons

Dicey Dungeons (Designed by Irish developer Terry Cavanagh with music by Chipzel from Belfast) is a fantastically fun, fast-paced deckbuilding roguelike with a wonderful setting. The game is not only clever, but looks phenomenal while paired with a soundtrack second to none.

Great if you like: Rougelike, Deckbuilding, Strategy

LINK: https://store.steampowered.com/app/861540/Dicey_Dungeons/

Star Trek Fleet Command by DIGIT Game Studios - Dublin

Star Trek Fleet Command by DIGIT Game Studios - Dublin

Star Trek Fleet Command

Star Trek Fleet Command (Developed by Dublin based studio, DIGIT Game Studios) is a mobile free-to-play empire building MMO game based in the Star Trek universe. Build up your starbase and create starships from the iconic Star Trek universe. Full of missions from the Federation, Klingons, and Romulans alike, as well as battles to fight against raiders and other players. Collect a roster of crew to assign to your starships including iconic characters like Kirk, Spock, and Khan.

Great if you like: Mobile Free-to-play, Gacha, Empire Building, MMO, Roleplay, Star Trek

LINK: https://scopely.com/game/star-trek-fleet-command/

The Little Acre by Pewter Games Studios - Dublin

The Little Acre by Pewter Games Studios - Dublin

The Little Acre

The Little Acre (Created by Pewter Games Studios in Dublin) is a short, lovingly crafted point-and-click adventure game. With gorgeous hand drawn animation, you feel like you're playing through an animated movie. The game is set in 1950s Ireland and follows the story of Aiden and his daughter Lily as they set out to find the people they have lost.  

Great if you like: stunning visuals, fully voice acted games, family friendly experiences

LINK: https://store.steampowered.com/app/423590/The_Little_Acre/

Haunted PS1 Demo Disc organised by Breogán Hackett

Haunted PS1 Demo Disc organised by Breogán Hackett

Haunted PS1 Demo Disc

Haunted PS1 Demo Disc is an entirely original concept; A collection of short lo-fi horror games built to evoke the feelings and aesthetic of late 90s games. While the game contains contributions from developers all over the world it is organised by Irish Developer Breogán Hackett.

Great if you like: Horror media, Short experiences, experimental games. 

LINK: https://hauntedps1.itch.io/demodisc2020


If you like these games and want to support the Irish games industry you can buy these games and tell your friends. Also consider donating to IMIRT, the Irish Game Makers Association. We’re an organisation that represents game developers in the Republic of Ireland. We promote, mentor, and improve the game making environment for those developing games here.

For information on more Irish developers and games, follow IMIRT on social media, subscribe to our monthly newsletter for the latest news and game announcements or become a member at Imirt.ie.

Twitter - @Imirt_ie

Facebook - facebook.com/Imirt

Instagram - @imirt.ie

Newsletter - imirt.ie/newsletter

Imirt Irish Game Awards 2019 Winners

We are happy to announce the winners for the Imirt Irish Game Development Awards 2019. The Imirt Awards 2019 were broadcast on December 3rd and were sponsored by Digit and broadcast by RAID. The awards were hosted by Jairo Lopes and David Whyms. You can check out the archived broadcast of the awards here

Cardpocalypse by Gambrinous

Cardpocalypse by Gambrinous

2019 Imirt Game of the Year

  • Cardpocalypse by Gambrinous - WINNER

  • Demon Pit by Psychic Software & DoomCube

  • Radiant: Offline Battle Arena (ROBA) by Jack Murray / Heel Turn Games

  • The Exploitation Game by Colum Higgins on behalf of Trócaire

  • Investor Island by Tall Team Limited

  • LEGO® DUPLO® WORLD by StoryToys 

  • VR Doctor Training Simulator: LMA Insertion by Choobs

  • Dice Summoners by Ciara Costelloe

  • Mindframe Arena by Fierce Fun

  • Rune by Zemilio

  • Sanctified  by Tooth and Claw Games

  • Castle Costume by Stratton Studios

  • Human Rights Defenders by Colum Higgins on behalf of Trócaire

Empire of Sin by Romero Games

Empire of Sin by Romero Games

Best Upcoming Game 

  • Empire of Sin by Romero Games - WINNER

  • This Means Warp by Outlier Games

  • The Darkside Detective: Season 2 by Spooky Doorway

  • Fireside Hero by Demid Tishin

  • Rust & Dust by Chris McHugh & Caoimhe Doyle

Cardpocalypse by Gambrinous

Cardpocalypse by Gambrinous

Best Game Design 

  • Cardpocalypse by Gambrinous - WINNER

  • Demon Pit by Psychic Software & DoomCube - RUNNER-UP

  • Castle Costume by Stratton Studios

  • LEGO® DUPLO® WORLD by StoryToys 

  • VR Doctor Training Simulator: LMA Insertion by Choobs

  • Investor Island by Tall Team Limited

Cardpocalypse by Gambrinous

Cardpocalypse by Gambrinous

Best Narrative

  • Cardpocalypse  by Gambrinous - WINNER

  • The Exploitation Game by Colum Higgins on behalf of Trócaire - RUNNER-UP

  • Castle Costume by Stratton Studios

  • LEGO® DUPLO® WORLD by StoryToys 

  • Sanctified  by Tooth and Claw Games

  • Human Rights Defenders by Colum Higgins on behalf of Trócaire

Demon Pit by Psychic Software & DoomCube

Demon Pit by Psychic Software & DoomCube

Best Game Art

  • Demon Pit by Psychic Software & DoomCube - WINNER

  • Cardpocalypse by Gambrinous - RUNNER-UP

  • Castle Costume by Stratton Studios

  • LEGO® DUPLO® WORLD by StoryToys 

  • Mindframe Arena by Fierce Fun

Demon Pit by Psychic Software & DoomCube

Demon Pit by Psychic Software & DoomCube

Best Technical Achievement 

  • Demon Pit by Psychic Software & DoomCube - WINNER

  • VR Doctor Training Simulator: LMA Insertion by Choobs - RUNNER-UP

  • Castle Costume by Stratton Studios

Cardpocalypse by Gambrinous

Cardpocalypse by Gambrinous

Best Game Audio

  • Cardpocalypse by Gambrinous - WINNER

  • Demon Pit by Psychic Software & DoomCube - RUNNER-UP

  • Castle Costume by Stratton Studios

  • LEGO® DUPLO® WORLD by StoryToys 

Radiant: Offline Battle Arena by Jack Murray/Heel Turn Games

Radiant: Offline Battle Arena by Jack Murray/Heel Turn Games

Best Analogue Game

  • Radiant: Offline Battle Arena by Jack Murray/Heel Turn Games - WINNER

  • Rune by Zemilio - RUNNER-UP

  • Dice Summoners by Ciara Costelloe

Imirt Board Election Results 2020

The results of the 2020 Imirt board elections are in and the newly-elected board members are Basil Lim, Craig Stephens and Manuel Correia! (shown L->R in the image below)

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If you want a reminder of who they are and why they want to be involved with Imirt, check out this page. They will be taking the places of outgoing board members, Robin David O'Keeffe, Peter Lynch, and Keith O'Conor, who we thank for their work supporting Imirt over the last few years.

Thank you to everyone who voted and ran in the elections. Remember too that Imirt is a volunteer-run, community group so if you want to get more involved in Imirt or you have an idea for an event or an initiative, drop an email to contact@imirt.ie and let us know!

Nominees for the Imirt Irish Game Awards 2019

We are happy to announce the nominees for the Imirt Irish Game Dev Awards 2019. 

Come join us unveiling the best games released in 2019 in a fun night on December 3rd, from 7:30 pm on Imirt’s YouTube Channel.

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Best Game Design

  • Cardpocalypse by Gambrinous

  • Castle Costume by Stratton Studios

  • Demon Pit by Psychic Software & DoomCube

  • LEGO® DUPLO® WORLD by StoryToys 

  • VR Doctor Training Simulator: LMA Insertion by Choobs

  • Investor Island by Tall Team Limited

Best Narrative 

  • Cardpocalypse  by Gambrinous

  • Castle Costume by Stratton Studios

  • LEGO® DUPLO® WORLD by StoryToys 

  • Sanctified  by Tooth and Claw Games

  • The Exploitation Game by Colum Higgins on behalf of Trócaire

  • Human Rights Defenders by Colum Higgins on behalf of Trócaire

Best Game Art

  • Cardpocalypse by Gambrinous

  • Castle Costume by Stratton Studios

  • Demon Pit by Psychic Software & DoomCube

  • LEGO® DUPLO® WORLD by StoryToys 

  • Mindframe Arena by Fierce Fun

Best Game Audio

  • Cardpocalypse by Gambrinous

  • Castle Costume by Stratton Studios

  • Demon Pit by Psychic Software & DoomCube

  • LEGO® DUPLO® WORLD by StoryToys 

Best Technological Achievement

  • Castle Costume by Stratton Studios

  • Demon Pit by Psychic Software & DoomCube

  • VR Doctor Training Simulator: LMA Insertion by Choobs


Best Analogue Game

  • Rune by Zemilio

  • Radiant: Offline Battle Arena (ROBA) by Jack Murray / Heel Turn Games

  • Dice Summoners by Ciara Costelloe

Best Upcoming Game

  • This Means Warp by Outlier Games

  • The Darkside Detective: Season 2 by Spooky Doorway

  • Empire of Sin by Romero Games

  • Fireside Hero by Demid Tishin

  • Rust & Dust by Chris McHugh & Caoimhe Doyle

Imirt Board Election 2020

Voting for Imirt's new board will take place until midnight on Monday the 7th of December 2020. Details of how to vote has been sent to members by email. (You can also find the voting details in the Membership Content here on the site). To vote you must be a registered Imirt member. You can sign up for Imirt membership for only €20. Please sign up by midnight on Monday the 7th of December so that your membership can be processed in time to vote before the deadline.

3 out of the 7 board seats are being contested in this election. Board members Robin David O'Keeffe, Peter Lynch, and Keith O'Conor will be standing down. Many thanks to Robin, Peter and Keith for their great contribution to Imirt and the Irish game developer community over the last several years, we wish them every success in future.

If you have any questions please email contact@imirt.ie and thank you for supporting Irish game developers!

The Candidates

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Alanna Kelly

Alanna Kelly

Alanna wrote her first game - an implementation of Hangman on her father's ZX81 that had been fished out of the attic in 1991. Alanna developed a strong interest in game development, technology and computer programming. After leaving college in 2005, Alanna worked in Dublin as a programmer for PopCap Games International. In 2012, she moved to Galway and has since worked in diverse fields such as Computer Vision, Academia, 3D/Bio Printing and Telecommunications.

She is currently interested in driving community projects to encourage game development related learning, collaboration and entrepreneurship, she established Galway Game Jam in 2013 to further this end. Alanna currently works as a Senior Software Engineer for Ericsson and is also involved in running the Computer and Communications Museum of Ireland.

What I hope to achieve

As part of Imirt I would hope to develop community projects to entourage learning skills relevant to game development. Advocate for game development as a viable career option in Ireland, including campaigning for support and incentives for entrepreneurship and the further development of the video game industry in Ireland. The dream would be to turn Galway Game Jam into a feeder for a game development focused startup accelerator in Galway.

Contact

Website: alannakelly.ie 

Twitter: @alannakelly_ie

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Aoife O’Friel

Aoife O’Friel

I’m a writer and narrative designer from Waterford, now based in Sweden and working for Ubisoft.

My journey into games began in 2016 when I decided to learn more about the industry. I’d always wanted to write fiction, but it was years before I discovered that it was possible to have a career as a video game writer.

I started out in QA and writing for indie games, but I really wanted to make the leap to AAA. Assuming the best way to do that was to be near the biggest developers, I took a chance on Canada.

That move could have been a disaster (and it almost was), but with a great deal of luck, I landed a short-term contract with Ubisoft Québec. That started me on my current path. Now, it’s my goal to help make this industry more accessible for everyone.

What I hope to achieve

I want to help grow the Irish game dev industry and attract more Irish talent into games. This starts with raising Imirt’s profile and challenging perceptions about who can become a game developer.

When I was growing up, a job in games was never presented as an option, let alone a viable career path. Even though I’ve loved games from a young age, I had no idea I could be part of the industry. I think a lot of young people, particularly girls, have suffered from a lack of information about how games are made, and career paths are often shrouded in mystery.

One of the biggest roadblocks to getting into game development is that there is no “right” way. While that can be freeing, it also means that the tools, resources, and networking needed are often inaccessible to many.

I feel so lucky to have had the opportunity to combine my love of writing with my love of gaming. I want to help make those opportunities more visible and more available by engaging in online workshops and events, and promoting mentorship in the industry.

Contact

Twitter: @aoifeofriel 

Website: aoifeofriel.wixsite.com/portfolio

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Basil Lim

Basil Lim

Basil is a game designer, researcher and educator working with applied game design in societal and medical health fields. His latest research is into applied game design in augmented reality and machine learning for neurosurgery. Basil has extensive experience across art, game design, visualisation and frontend development with indie and freelance studios, and was an initial co- founder of bitSmith Games, an award winning game studio that created games with Irish mythos and cultural influences. He has worked on games with multiple Irish studios across various platforms - analog, digital and alternate controller, and organises Global Game Jam and co-organises Dublin State of Play events annually. He has two furballs who serve as recurring weekly blocker tasks.

What I hope to achieve 

I am a strong believer in grassroots and direct engagement – working with initiatives such as pyLadies, MakerFair, CoderDojo and Idea camp, I have seen firsthand how an encounter between inquisitive minds and experience blossoms into ideation. Accessibility should continue to be integral to Imirt’s ethos – a mundanity, so commonplace that it is a matter of course. There is strength in such openness - mingling and connecting with not only other areas of design/tech, but non-traditional avenues of game design and development creates the studios and employment of tomorrow. Local community outreach that I have been so fortunate to be involved in has been extremely successful – some of the most rewarding projects I have worked on have involved local DEIS schools and non-traditional areas of applied game design (mental health and pain management). I would love to continue such avenues of development and bring larger demographics into the fold of IMIRT and gamedev. The situation we have found ourselves in has brought home how important others are to us - increased accessibility via remote attendance and work has broadened availability of employment and conferences. Continuing this focus on international collaboration and taking forward best practices that have been developed through necessity is paramount.

Contact

Twitter: @firewatersun

Instagram: @firewater_sun

LinkedIn: www.linkedin.com/in/basil-lim-12994a25/

Website: www.firewatersun.com

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Craig Stephens

Craig Stephens

Originally from the UK, I’m Founder & Director of video games PR agency Kartridge. We have been delivering highly successful media and influencer communications campaigns since 2015. Our clients have ranged from AAA publishers - such as Hi-Rez Studios and Square Enix - to one-person indie developers.

My professional life began in the QA teams of EA and Jagex, which provided a solid understanding of the mechanics of games development. Nurturing a keen interest in Public Relations I then worked with Jagex’s freshly-minted PR team on early RuneScape promotional campaigns. Jagex lead to NCSOFT and several multi-year MMO campaigns. My time there culminated in heading up EMEA PR operations. Prior to Kartridge I was headhunted by Gamer Network to promote their network of brands, including GamesIndustry.biz, Eurogamer and EGX.

In 2018 my Irish wife and I married in Dublin, where we now live and work.

What I hope to achieve

As a member of Imirt’s board I would hope to increase the organisation’s standing, both nationally and internationally, so it is better able to achieve its strategic goals in the short and long term. I would develop mechanisms to fuel the growth of the industry to strengthen its role economically, socially and culturally.

My ideas range from lobbying trade and government to improve on recent tax incentive announcements with more investment and financial aid, developing Imirt’s online resources (for would-be employees, employers and consumers), supporting industry and educational networking opportunities, plus championing Imirt’s goals and initiatives with the press.

A key to identifying opportunities and measuring success is to better understand the scope and value of the industry. I would look to develop a foundation of financial and demographic knowledge on which Imirt can plan its activities.

This will cement Imirt’s key position in this thriving creative industry.

My experience working closely with international trade associations (such as Ukie) on events and initiatives, plus tireless networking with developers, publishers and supporting services would make me a great board member. I bring a lifetime of gaming passion, well-honed PR creativity and (as a company director) a highly flexible timetable.

Contact

Email: craig@kartridge.co

Website: kartridge.co

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Darren Kearney

Darren Kearney

I am passionate about community. For over five years I have been maintaining Galway’s local gamedev scene with regular game jams and consistent meetups on a voluntary basis. In these volunteer efforts I find it best to have a team, so we can spread the workload and ensure everything gets done.

In 2018 I established my own freelancing business (Mind Cauldron) which I am still operating. In 2020 I co-founded a small game development company (Portal Punch Ltd.).

We have received development funding from the Wrap fund for developing our studios’ first game.

What I hope to achieve

The game industry is a problematic beast. In all my volunteering efforts it is my mission to improve it, to make it welcoming for everyone and to make it better for everyone.

I hope to put in place some training for informal game-making event organisers (gamejams/workshops) that is based on the research findings of Dr. Aphra Kerr, Ms. Vicky Lee-Twomey and Mr. Joshua D. Savage, as well as my own direct experience. I hope this will effect positive change and increase the diversity of people entering the game industry. I will pursue avenues that increase collaboration and cooperation within  our industry and where possible pursue the establishment of a grant support scheme from the government, similar to Artist supports offered by the Arts Council of Ireland.

Contact

Twitter: @darrencearnaigh

Discord: @mindcauldron#9419

Slack (IrishGameDev): @darrencearnaigh

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John Molloy

John Molloy 

I am a game designer, program manager and these days the creative director for internal projects at Black Shamrock Games. I studied at Ballyfermot College before moving to the UK to take up my first design role at Lionhead working on Fable 2. Over the years I’ve also made games at Splashdamage and Wargaming, mostly on console and PC but with a couple of years on mobile titles. Outside of work (and before Covid) I helped in the running of meetups for the Google Developers group, co-championed the UCD Coderdojo and generally pitched in with community stuff at Dogpatch labs. I play a bit of everything, my weekly fixes are a 5E D&D campaign, a few hours on Tabletop Simulator and the old favourite Left 4 Dead 2.

What I hope to achieve

Continue the work to expand IMIRT across Ireland and strengthen our connections. We’re stuck apart right now, but the lessons we’re learning will help sustain and grow the community after the restrictions lift. 

Represent Black Shamrock and its commitment to growing the Irish game development community and support it with the contacts and resources available from the entire Virtuos group. 

Engage with 3rd level institutions to better deal with the disruption of the pandemic. How can placements be made to work while we’re remote first? What are the best ways for students to showcase projects? Where are the graduate openings? 

Celebrate Irish games world wide, and prepare for re-opening. We don’t know yet which exhibitions will go ahead in 2021 or in what form but we need to be ready. 

Lobbying. The games tax credit is a hard won victory but it’s not done yet. We need to be right there making sure that the final details deliver on our needs and enable a real and sustainable future for all levels of the game industry in Ireland.

Contact

Slack (IrishGameDev): @John Molloy

Company Website: www.black-shamrock.com/ 

LinkedIn: linkedin.com/in/molloyjp 

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Josh Loveridge

Josh Loveridge

Josh Loveridge is the founder and managing director of Loveridge Digital & Stratton Studios, both are multinational companies in their respective fields.

He is currently the youngest ever all-star accredited business owner from the All-Ireland Business Foundation at only 20 years of age. Josh is enthusiastic & driven to transform the gaming industry within Ireland by sharing the vast resources and knowledge he has gained from working within the industry & developing unique business models over recent years while putting a strong focus on research & development and continue to grow and strive within the field. Stratton Studios is a full-time development studio located in Newtown County Wicklow, They focus on developing single-player experiences for Console platforms such as The One We Found, Castle Costume, with their most recent title"Costume Kingdom" releasing on PS4/PS5 recently.

What I hope to achieve

Over recent years there have been major successes within the Irish gaming community, but those successes are too few and far between, I believe that with the right resources and mentorship programs in place Ireland can become a major player within the gaming industry, I hope to establish a program within IMIRT that enables the development community to have a fighting chance and to thrive as it has become harder and harder to "break" into the industry over recent years due to increased financial pressure when setting up a studio. I would also strive to set up more networking events be it virtually or in-person ( when all the craziness has subsided), The knowledge gained at such events cannot be understated enough and often times forge business relationships that last a lifetime, Having more events within the country would also make the gaming scene more attractive to higher-profile members of the gaming community, The more exposure the gaming industry within Ireland gets the quicker it will expand and grow! These are some of the reasons I believe I am a perfect fit for the Imirt board this year!

Contact

LinkedIn: www.linkedin.com/in/josh-loveridge-905361150

Facebook: www.facebook.com/josh.loveridge.3

Twitter: @StrattonStudios

Website 1: loveridgedigital.com

Website 2: strattonstudiogames.com 

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Killian Mangan

Killian Mangan

After spending 4 years studying game design in university in Scotland, I moved back home to Waterford to help form a remote gamedev cooperative called Quarant Inc. We're now nearing the release of our first game ‘Grow Big (or Go Home)’ and have another game in development also. I assumed the role of Team / Creative Lead at Quarant Inc. a few months ago and I continue to play an active part managing both the creative and team aspects of our co-op. I've also had experience in Leadership at the ticketing in Longitude music festival various years, managing a team of 8 in a high-stress environment. In University, I took on the position of PR and Fundraising Manager for the Soup Kitchen Society, wiping off hundreds of pounds of debt and adding a few hundred pounds of reserves to the bank account within the space of a year.

What I hope to achieve

 I hope to prioritise and promote the cooperative model for game development as a structure which is much more equitable, sustainable, and successful than traditional business. I believe that, especially in an industry as turbulent as game development, the co-op model can bring many benefits to newer teams looking to incorporate, and to bigger and more experienced teams looking to switch to a worker-led model.

I also hope to stress the importance of encouraging flexible work for the employees in our industry, with a key focus on the switch to working from home. I seek to push for slower but more manageable and sustainable growth of the industry over rapid expansion which can lead to an exaggerated boom-and-bust cycle for those working on projects within the industry, worsening job market precarity in an industry already so wracked by precariousness.

As someone heavily involved in politics, I want to use my knowledge to lobby the Irish Government to remove the barriers present for those wanting to enter the industry; namely removing the under-25 self-employed job-seeker's and minimum wage penalties, and getting independent game developers recognised as members of the creative arts, including eligibility and access to universal basic income for artists.

Contact

Twitter: @killianm97

Game Dev Portfolio: https://killianmangan9.wixsite.com/game-dev-portfolio

Email: killianmangan@gmail.com

Facebook: www.facebook.com/Killian.Mangan.97

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Manuel Correia

Manuel Correia

I’m a game designer of both digital and analog games. For the last ten years I've worked in a range of platforms which include mobile, PC, augmented reality and virtual reality. You might have played some, such as Forge of Empires, 8 Ball Pool or the first expansion for Guild of Dungeoneering: Pirate's Cove. I am currently at Romero Games, working on Empire of Sin.

I love to play around with new ideas and concepts of play, especially in analog formats because they are so quick to prototype and iterate on. With a trusty notepad by my side, you’ll often find me sketching new ideas or looking for people to play with.

What I hope to achieve

I think my experience with board games could come in handy as an accessible way to introduce people to game design both in workshops and in game jams. As one of the founders of Playtest Dublin, a regular board game playtesting meetup which is still running, I would like to start one in Galway as well. Given the current situation, maybe a national group ran online would be even more useful.

My contacts with publishers and manufacturers could help to turn projects into a reality. I love talking to other creative people, so it would be fun to help with interviews or podcasts.

Contact

Website: gamesbymanuel.com

Twitter: @gamesbymanuel

LinkedIn: https://www.linkedin.com/in/manuelcorreia/

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Paul Fahey

Paul Fahey

Paul has been a part of the Irish game development industry for the past 6 years. He’s been around the industry in multiple roles including reviewer, developer, and designer but has spent the past two years writing for Digit Games.

He has always tried to make time for his fellow developers, taking part in as many social or outreach initiatives that he possibly could!

In the past year, he has taken a more active role in the community. Outreach to students and those breaking into the industry has been his focus but he wants to work with all of the wonderful developers this community has to make the industry better for everyone.

He wants nothing more than to see the Irish games scene grow into a strong, inclusive, welcoming community and he's willing to put in as much work as it takes to get there!

He will also join your tabletop RPG. It doesn't matter that he already has six ongoing. Oops.

What I hope to achieve

The Irish games industry has a great reputation as one that is warm, welcoming, and with an excellent sense of community. I believe that this is the result of years of hard work and cultivation by the community itself and Imirt has been such a huge driver of that work. All of the social events, the outreach initiatives, the community support, giving smaller, indie devs the moment to shine; Imirt has done so much to improve the industry and I want to help that continue.

I’ve always been an activist at heart. I’ve never liked the idea of leaving the work of improving our society to others and I’ve always tried to live by the mantra “If not me, who?”. Our industry, as much as we love it, has a lot of problems and I believe that we, as Imirt, can do a lot to improve it. I also want to help prop up the amazing talent that we have in our community and shine a spotlight on some amazing games that might not be getting the attention they deserve.

I’ve been involved in community organizations pretty much all my life. Youth politics, teenage activist groups, grassroots movements, I’ve done whatever I could to help wherever I can. As a result, I’ve picked up a lot of confidence when it comes to fundraising, event organizing, and canvassing. I’m still very much in the early days of my game development career, but I’m absolutely dedicated to making this industry better for everyone in it. I hope to show you that as a member of the board.

Thank you for considering me for the board and thank you for doing all that you do for the Irish industry!

Contact

Website: https://www.paulfaheygames.com/

Twitter: @paularexpress

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Sara Mena

Sara Mena

Hello, I'm Sara Mena, a visual artist. I moved from Portugal to Ireland to start my career in video games. After that, I was abroad in Germany and Sweden for four years before coming back again to Ireland.

During this time, I've been working in a variety of projects from small indie board games to large mobile titles to movie festivals, getting much-needed experience. 

I'm now focusing more on educational games and apps in my newly founded company, Doodlio Studio.

What I hope to achieve 

When I came to Ireland, I felt incredibly welcome to the video games community, which is part of my interest to apply for the Board.

I'm confident that with my background as a visual artist, I can help with the following:

Create graphic material to promote and building awareness of Imirt 

Create ways for better communication between members, the community and other organisations. 

Help with proposals for the Irish Government and other organisations by setting up templates for appealing presentations, petitions and auxiliary material. 

Help to organise events like Inis Spraoi and games festivals. 

Contact

Website - doodliostudio.com

Linkedin - linkedin.com/in/saramena/

Email - hello@doodliostudio.com